Friday, February 21, 2014

Japanese mobile game really profits each receive 27 yuan a game download


Get a novice user swim under 2013 survey Chartboost network Distimo recently released fourth quarter shows the average cost (or the cost per newly installed applications , referred CPI) is still lower than the average income of these game companies get from these users . In Western countries, the balance of payments gap is very small , such as in the U.S. CPI fee of $ 2.17 , while the average revenue of $ 2.52 ; Canadian CPI fee of $ 2.42 , with an average revenue of $ 2.73 ; UK CPI fee of $ 1.86 , with an average revenue of $ 2.33 . In other words, these countries earn from game developers ranging from 31-47 cents each user returns , including payment applications or applications within reach .

Is completely different in the East . Australia, South Korea and Japan do very prominent and earn $ 3.82 to $ 6.34 range in revenue from each user , each able to download a game on average $ 4.48 game developers , especially in Japan ( about 27 yuan ) profits.

In addition, in Distimo survey also found in the fourth quarter of the 250 top-grossing games applications do not include the application before January 2012 in . According to App Annie released a report earlier this week at the Japanese game maker 's GungHo launched in February 2012 Puzzle & Dragons game is the highest grossing game , in addition there is the world's best selling game in three came from Japan , which were Line , Gree and DeNA.

The purchase game originated in Asia , as shown in the latest chart within China and Japan, enough to occupy all applications the number of applications has reached 94%. South Korea 89 %, U.S. 79%.

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